The battleship is a naval vessel primarily used as one of the two capital ships in a fleet and known for its mass capabilities during engagement of maritime battles.
The battleship is renowned for its wide range of naval usages, such as countering escort ships (destroyers and frigates), sinking ground unit transport boats, eliminating enemy aircraft, escorting units overseas, and strikes heavy surface bombardments in terms of damage, severely weakening units that are in-range. Despite its versatile attributes, it has a limited bombardment range maximized up to 160 kilometers, designed to participate in close-quarters combat.
The battleship's predominant weakness comes in the form of submarines, which can easily decimate any battleship fleet, making it necessary to maintain an active layer of protection with destroyer and submarine escorts.
Contents
- 1 Costs
- 2 Strengths and Weaknesses
- 2.1 Counters
- 2.2 Weak Against
- 3 Unit Modifiers
- 3.1 Military Doctrine
- 3.2 Skins
- 3.3 Technology
- 4 Trivia
- 5 References
Costs[]
A battleship needs 10 units of Steel for production and consumes 8 units of
Oil. The cost to manufacture is heavy, requiring $75,000,000 to construct and an upkeep of $1,615,000.
Since it is classified as a 'capital ship', it can only be built via a shipyard.
Strengths and Weaknesses[]
Counters[]
Weak Against[]
Unit Modifiers[]
Military Doctrine[]
Doctrine | Recruitment Time | Starting Experience | Cost |
---|---|---|---|
Capital Fleet | |||
0.75x | 1.5x | 0.75x |
Skins[]
Technology[]
Technology | Research Categories | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|---|
Battleship Mobility | Upgrade | Naval Improvements | Naval Mobility 1 | Naval Mobility 2 | Naval Mobility 3 | Naval Mobility 4 | Naval Mobility 5 |
Cost | 100 | 150 | 250 | 400 | 750 | 1,200 | |
Modifiers | Theoretical Prerequisite | +2% | +6% | +11% | +16% | +21% | |
Battleship Attack | Upgrade | Naval Improvements | Naval Guns 1 | Naval Guns 2 | Naval Guns 3 | Naval Guns 4 | Naval Guns 5 |
Cost | 100 | 150 | 250 | 400 | 750 | 1,200 | |
Modifiers | Theoretical Prerequisite | +21% | +31% | +50% | +75% | +100% | |
Battleship Defense | Upgrade | Naval Improvements | Naval Protection 1 | Naval Protection 2 | Naval Protection 3 | Naval Protection 4 | Naval Protection 5 |
Cost | 100 | 150 | 250 | 400 | 750 | 1,200 | |
Modifiers | Theoretical Prerequisite | +16% | +31% | +41% | +61% | +100% |
Trivia[]
- In the modernized world, battleships are generally considered obsolete for engaging in contemporary maritime services and duties. However, despite the ship decommissioning in worldwide naval militaries before the year of 2019, which is the phase of when Rise of Nations begins, battleships are still presented as one of the primary convoys in the game[1][2][3].
- This is the foremost reason to why unique battleship assets are not featured in the majority of the modern military skin packs.
- The battleship bombards with the highest damage towards ground units out of all warships in the naval arsenal.
References[]
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Units | ||
---|---|---|
Army | Primary | Infantry • Tanks • Home Guard |
Support | Artillery • Anti Aircraft | |
Navy | Escort | Destroyer • Frigate • Transport Boat |
Capital | Battleship • Aircraft Carrier | |
Underwater | Submarine | |
Air Force | Fighter • Attacker • Bomber • Transport Aircraft | |
Nuclear | Nuke | |
April Fools | Nuke (April Fools) • Space Units |
Mechanics | ||
---|---|---|
Strategic | Doctrines • Operations • Attrition • Entrenchment • Flanking • Auto Capture | |
Leadership | Military Leaders • Traits • Political Leaders | |
Logistics | Manpower • Experience • Military Power • Conscription Laws • Readiness • Military Spending • Recruitment Centers • Reinforcements | |
Other | Technology • War Exhaustion • War • War Justification • Skins |